![]() ![]() ![]() I started with American BBs because I'm a huge WW2 naval buff/fan and did shit in them early but got better by NM. I don't want my first tier 10 to be something that a caller does not want or a ship that will drag the team down. I only really play games for the endgame content. I am doing well in both I think so I'll probably stick with them, Soviet being the primary. Reading up on meta and what is expected to do well and or needed in clan wars leads me to grind the Soviet / German cruiser lines. I was going to do that but I really want to play clan wars but no clan will take me without a tier 10 and more battles. And are less likely to cause you to pull your hair out. They'll teach you more about the game than soviet cruisers. Thats why it can disproportionately skew the WN8 to WR ratio. So to super simplify Its kind of not just the quantity of damage you do but the quality/type and who you do it too. Perfect thank you for taking that time to reply. Since I play a lot of cruisers and BBs, but prefer to target DDs, no matter the ship, I'll have lower damage values, which translates to lower WTR, while having potentially a higher win rate.Įither way, stats are merely a guideline, and may not reflect how one actually plays. Does this answer your question for the most part? So you might lose WTR due to losses with your target priorities, but you should see a higher winrate to compare. However, this does not take into account the type of damage you do, to what. Since WTR acts similar to WoT with its WN-X series of ratings, it compares your damage to an expected value. So if you spend your whole time in a CL firespamming at BBs, sure, you'll see big damage numbers, but if you sacrifice some of that damage for shooting DDs, your winrate should increase, because the damage you do is more effective. These do not directly affect your WTR, but it will affect your winrate, because the damage which cannot be healed is far more useful than damage that can be. Padding damage: Things like fires/floodings, overpens, generally damage that won't stick Priority damage: Things like citadels, which only heal about 10%, penetrations, which heal 50-60%, torpedos, and other forms of irreparible damage, such as to DDs or cruisers Damage can basically be stacked into 2 categories: ![]()
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